Welcome to the blog section of Retro Games Non Terminal. This is where I'll be posting devlogs, tutorials, and deeper explorations of the tools and techniques behind the games and ports on this site.
// WHAT TO EXPECT
Posts will cover topics across the stack — from low-level C/SDL2 rendering to Godot 4 shaders, LÖVE2D quirks, and PortMaster porting notes. The goal is to document real problems and their solutions, not sanitised write-ups.
$ grep -r "topic" ./upcoming-posts/
devlog/sdl2-sprite-batching.md
tutorial/love2d-fixed-timestep.md
deep-dive/godot-tilemap-performance.md
notes/portmaster-rg35xx-gotchas.md
devlog/sdl2-sprite-batching.md
tutorial/love2d-fixed-timestep.md
deep-dive/godot-tilemap-performance.md
notes/portmaster-rg35xx-gotchas.md
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