Rescuing classic 8 & 16-bit games from obsolescence — converting them to run on modern hardware so anyone can play them, today.
This site documents the process of taking beloved games from machines like the Commodore 64, ZX Spectrum, Amstrad CPC, BBC Micro and Amiga and rebuilding them for contemporary systems using C / SDL2, LÖVE2D, Godot 4 and PortMaster — keeping the original feel intact while opening the door to players on modern hardware.
Alongside conversions, I repair and restore original 8/16-bit machines — diagnosing hardware faults, recapping boards, replacing failed chips — and document everything so the knowledge stays alive.
All of this is covered on YouTube — walkthroughs, dev logs, hardware repairs and coding deep-dives. The goal is simple: share these games and the skills to keep them running with a community both old enough to remember them and new enough to discover them for the first time.
$ ls /modules/ --detail
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