Fast iteration, immediate feedback. Ideal for game jams and 8-bit RPGs.
-- conf.lua
function love.conf(t)
t.window.title = "GREEN RETRO"
t.window.width = 640
t.window.height = 480
t.window.vsync = 0
t.window.resizable = false
end
-- main.lua
function love.draw()
love.graphics.setColor(0, 0.8, 0, 1)
love.graphics.rectangle("fill", 10, 10, 100, 100)
love.graphics.print("> LÖVE2D retro engine ready", 20, 150)
end$ love . → native performance, easy tilemaps, sfxr integration.
local dt_accum = 0
local TICK = 1/60
function love.update(dt)
dt_accum = dt_accum + dt
while dt_accum >= TICK do
game_tick(TICK)
dt_accum = dt_accum - TICK
end
end-- phosphor green post-process
local shader = love.graphics.newShader([[
vec4 effect(vec4 color, Image tex, vec2 uv, vec2 px) {
vec4 c = Texel(tex, uv);
float lum = dot(c.rgb, vec3(0.299, 0.587, 0.114));
return vec4(0.0, lum * 1.2, 0.0, c.a) * color;
}
]])
function love.draw()
love.graphics.setShader(shader)
-- draw scene
love.graphics.setShader()
end